A Digital Wellbeing Ecosystem
Aligning Passion, Purpose, and Impact. We create games and digital experiences that shift health and consciousness.
Projects In The Verse
Games and Digital Experiences
Adventures In Breath (AiB)
The Verse’s first breath microgame, ‘Adventures in Breath: Solace’, teaches players how to modulate their breath in response to stressful game events by activating their vagus nerve/parasympathetic system (detected through microphone).
Karma The Six Realm Game
Based on players' Karmic Score (psychological survey and game play), players are born into one of the 6 realms of existence (God, Demi-God, Human, Animal, Ghost, Hell) where they employ our human ability to “tend and befriend” to solve challenges and move on to the next levels.
WalkXR
A multi media/multi social therapeutic that provides our community with the ability to "walk" in social themes/constructs through the experiences of others. WalkX through a wellbeing museum that leverages the immersive and interactive qualities of extended reality (XR) to provide visitors with a unique and transformative experience. The museum features a variety of exhibits and installations that focus on different aspects of wellbeing, such as mindfulness, physical health, emotional wellness, and social connection.
Who Is The Verse?
The Verse attracts and connects clinicians/academics, makers/builders, artists, visionaries…
Highly educated and intelligent people that are not looking for a “job”. They are looking to develop, express and grow.
The “dissatisfied and disillusioned” - those who have worked on Wall Street, in big tech and big media.
Grad students (MAs and PhDs) wanting to do more with their training and aspirations. And Gen Z’s/Undergraduates looking for purpose and meaning,
Academics and Clinicians, looking for real world applications for their work.